
move_team_a_X = 0;	% team_a(:,1)
move_team_a_Y = 0;
move_team_a_Z = 0;
move_team_b_X = 0;	% team_b(:,1)
move_team_b_Y = 0;
move_team_b_Z = 0;

shoot_team_a_X = -1;	% team_a(:,2)
shoot_team_a_Y = -1;
shoot_team_a_Z = -1;
shoot_team_b_X = -1;	% team_b(:,2)
shoot_team_b_Y = -1;
shoot_team_b_Z = -1;

score_team_a = 0; %float
score_team_b = 0;

team_a = [move_team_a_X shoot_team_a_X; move_team_a_Y shoot_team_a_Y; move_team_a_Z shoot_team_a_Z]; % making things in matrices
team_b = [move_team_b_X shoot_team_b_X; move_team_b_Y shoot_team_b_Y; move_team_b_Z shoot_team_b_Z];

total_turns = 25;

for (loopcount = 1:total_turns), %global 100m loop

team_b = strategy_team_b(team_a(:,1),team_b(:,1),score_team_b,loopcount);
team_a = strategy_team_a(team_a(:,1),team_b(:,1),score_team_a,loopcount);

[score_a,score_b]=score(team_a,team_b);


% [team_a,team_b] = move(team_a,team_b);
score_team_a = score_team_a + score_a;
score_team_b = score_team_b + score_b;

end